About the WristWatch and Curency system


Hello, robo-people! today I'm concerning about my plans for the WristWatch(beta name). My plans are to split it into 3 tiers. First, you'll start without a wristwatch until you go to somewhere in the settings hub to grab the first and oldest model of the Wrist watch. All it'll do is you press a button and your transported back to the main hub. (This button will be physical, btw.) Then, you can use some kind of currency and upgrade to model 2. This model features a screen (as well as all other models) that shows info to you like time,  the game you are playing, an id card that you can spawn in and give to other people, as well as more. Model 3 will feature a mini play menu so you don't have to go back to the hub to go to another game as well as a chat menu. This will be the most expensive model.  The final model is not for sale. Model D (or, model Dev) will be excusive to me, giving debug features as well as full access to all watch features, and more. Those are my plans for my WristWatch. Now, time for the currency. The currency will be in chips. You can earn chips for completing any activity, regardless if it's custom or not. You can also earn them by being in a chat room for a certain amounts of time, as well as joining any chat room for the first time. You can also earn chips if you buy some housing and/or entering anyone else's housing for the first time. Now, what can you buy with chips?  Cosmetics, props to use in the main hub, WristWatch upgrades, furniture for huousing, a secret wrist watch upgrade, and so much more.

-Stay Cool,
CoffeeMan

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Little bit extra, chips cannot be bought using real world money